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Ruin and Recovery in the Video Game Industry
Formats and Prices
- Trade Paperback $17.99 $22.99 CAD
- ebook $11.99 $15.99 CAD
- Audiobook Download (Unabridged)
This item is a preorder. Your payment method will be charged immediately, and the product is expected to ship on or around May 11, 2021. This date is subject to change due to shipping delays beyond our control.
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
- "Schreier writes lucidly and entertainingly. For neophytes, PRESS RESET is a useful introduction to the business of videogames. For those who play… the book may prove compulsively readable."—Wall Street Journal
- "A must-read... Schreier's reporting is unparalleled."—Forbes
“Brilliant [as a] detective’s massive corkboard, covered in names and pieces of string… Entertaining, educational, and breezy. Highly recommended.”—Ars Technica
- "Meticulously researched and briskly presented."—The AV Club
“Intriguing, hopeful, and sometimes darkly funny.”—The Verge
“An informed, well-balanced report on the video game industry’s passions and pitfalls.”—Kirkus
“This standout book will appeal to readers of Kotaku, Polygon, and IGN, as well as viewers of NoClip’s YouTube documentaries. Beyond gamers, this well-researched account will also interest labor advocates.”—Library Journal
- On Sale
- May 11, 2021
- Page Count
- 320 pages
- Grand Central Publishing