Is It Wrong to Pick Up Girls in a Dungeon?
  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 1

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 1

    By Fujino Omori, Suzuhito Yasuda

    In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon.

    But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans.

    He wants to pick up girls.

    Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 2 (light novel)

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 2 (light novel)

    By Fujino Omori, Suzuhito Yasuda

    "Hello, white-hair."


    When someone calls out to Bell with these words, he discovers that the voice belongs to a girl who introduces herself as Lilly. Somewhat goaded into teaming up with her despite the many doubts running through his head, Bell has a successful turn in the dungeon with his new companion.

    Though their alliance is short-lived, the negative rumors swirling about the guild to which Lilly belongs, the Soma Familia, are anything but. Later Bell is confronted by the tales of a mysterious sacred wine said to steal the hearts of all who drink it, and--?!

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 3

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 3

    By Fujino Omori, Suzuhito Yasuda

    I've got my eye on you...

    With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way...but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 4

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 4

    By Fujino Omori, Suzuhito Yasuda

    MORE LEVELS, MORE PROBLEMS!

    Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues!

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 5 (light novel)

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 5 (light novel)

    By Fujino Omori, Suzuhito Yasuda

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 6 (light novel)

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 6 (light novel)

    By Fujino Omori, Suzuhito Yasuda

    "Hestia, I challenge you to a War Game!"

    "What's with you, Apollo?"

    A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 7 (light novel)

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 7 (light novel)

    By Fujino Omori, Suzuhito Yasuda

    Having triumphed in the War Game, Lilly, Welf, and Mikoto have forged new bonds with each other and with Bell, and the new-and-improved Hestia Familia is feeling distinctly more familial. But when Bell has to venture into the pleasure quarter of Orario to come to Mikoto's aid, he's soon tangled up in more intrigue than he bargained for. Ishtar Familia owns the night here, and none of Bell's experience can prepare him for their courtesan wiles!

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 8 (light novel)

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 8 (light novel)

    By Fujino Omori, Suzuhito Yasuda

    The Rakia Kingdom dispatches soldiers. The God of War Ares leads the army of 30,000 on a sudden invasion. As the sounds of their thunderous march approaches the Labyrinth City Orario...not much changes. On the other side of the wall, the invaders raise their war cries but inside, the adventurers continue their peaceful daily lives. A prum marriage proposal, a city girl's secret, romantic ballads serenading the deities--and a goddess weaving her own love song. These are the ordinary days of the gods and their children in Orario.

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 9 (light novel)

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 9 (light novel)

    By Fujino Omori, Suzuhito Yasuda

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10 (light novel)

    By Fujino Omori, Suzuhito Yasuda

    After encountering intelligent monsters in the Dungeon, Bell and Weine share a tearful goodbye as Hestia Familia return to the surface short one member. But not long after their parting, the Guild confirms the existence of armed monsters and immediately calls on Orario's strongest to exterminate this threat. Bell is forced to make some of the hardest decisions of his life when he's the only thing standing between a massacre of monsters and adventurers.

  • Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11 (light novel)

    By Fujino Omori, Suzuhito Yasuda